===========================================================================
Advanced engine needed  : Vanilla, tho limit-removing is preferable
Primary purpose         : Single play
===========================================================================
Title                   : Ex Nihilo: Directors' Cut 
Filename                : hrs28 OG.wad
Release date            : 05/03/2024
Author                  : tonytheparrot and Monsieur.E
Email Address           : [redacted]
Other Files By Author   : 4 other HRs maps, contributions to Junkfood,
                          Pacifist Paradise Secret Santa, other Slotter team
                          projects.......
Misc. Author Info       : tony : has the only objectively right doom takes
                          Monsieur : has terrible Doom takes

Description             : REQUIRES HRS.WAD OR HRS-TEX.WAD
			  You wake up, a supershotgun and 20 shells infront
                          of you, and suddenly, you hear the roar of multiple
                          barons behind you. "Terrible... slaughter stuff,
                          just make some normal mapset, please. Elitist
                          gameplay all over the place." you mutter in
                          frustration. Apparently, your mission after chasing
                          the intergalactic cow is to investigate the cursed
                          Temple (Of Fear) which was born out of nothingness.
                          To find out more about your mission and have a
                          chance at deciphering what the intergalactic cow
                          is, play Hell Revealations linked below!"
                          
                          Ex Nihilo: Directors' Cut is a vanilla* [complevel
                          2] challenge map and is the original unedited
                          version of the Hell Revealations' Map28: Ex Nihilo,
                          as it was submitted to the project around a year
                          ago which had to be revised to its current state in
                          hrs.wad as project lead, Arsinikk, found it too
                          overbearing and its difficulty far higher than the
                          intended scopes of the project. The directors' cut
                          features a completely cut fight, the original final
                          arena before it was heavily modified, and about 700
                          more monsters among other differences. The map was
                          designed and playtested primarily by its coauthors,
                          tonytheparrot and myself.
                          
                          Music: Mist Ache, composed by Lee Jackson,
                          originally from Rise of the Triad.
                          
                          The map REQUIRES hrs.wad or hrs-tex.wad
                          (https://www.doomworld.com/idgames/levels/doom2/megawads/hrs)
                          to be loaded alongside the map and is slotted at
                          MAP28 to be played (simply idclev28 upon booting
                          both wads up and making sure you loaded hrs.wad
                          before this map)
                          Playtested primarily on dsda-doom -cl2 and on CRL,
                          chocolate doom, and crispy doom for compatibility.
                          
                          *while vanilla compatible, a limit removing source
                          port is recommended to avoid sprite flickering due
                          to the presence of too many monsters on screen,
                          intercepts overflow may be disabled. 
                          

Additional Credits to   : Arsinikk who suggested we publish this and for
                          assistance with vanilla compatability, and for
                          being a great project lead during Hell Revealations
                          providing clear and honest feedback!
                          
                          NinjaDelphox for assistance with vanilla
                          compatibility
                          Yonatan Donner, Haggay Niv, Jonas Feragen,
                          Dubbzzz, TimeOfDeath, and Dannebubinga for
                          inspiration
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : gameplay
Other files required    : hrs.wad or hrs-tex.wad


* Play Information *

Game                    : Doom 2
Map #                   : 28
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch 
Build Time              : 3 weeks/1 month-ish for mapping, 1 year for the
                          actual release
Editor(s) used          : UDB and DBX
Known Bugs              : probably a few texturing misalignments and some
                          areas can cause intercepts overflows or ghost
                          enemies
Tested With             :  dsda-doom -cl2, CRL, chocolate doom, and crispy
                          doom 


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: idgames archive and doomworld